Four hundred years have passed since you last knew Terra. The world has grown in that time, but parts of it have died as well.
The mystic barriers that separated the lands that called Terra ‘Golarion’ from those that referred to her as ‘Oerth’ are stronger than ever. The portals that once allowed for ocean passage have closed, and those who try to sail by air or sea from one land to another become hopelessly lost. Neither can magic close the distance. For all intents and purposes, the world has become divided.
It is not an unhappy time, however. While magic is fading and those creatures who are magic are retreating from our world, progress is marching on, combining magic and science into a glorious new age of progress. Steam powered engines harness energy towards numerous fantastical devices, and the world seems poised on the brink of greatness. The Industrial Age is in full swing, fueled by the hard work of dwarven smiths and inventive genius of the gnomes. The Free City of Greyhawk boasts a population of over 2 million individuals, all eager to leave their very own mark upon the world.
As we travel south, to the edge of the untamed Amedio Jungle, the mighty city of Sasserine has grown to house over 100,000 souls. Many of these are slaves, who work the endless plantations, producing khave, napples and other tropical delights for export all across the Flanaess.
Today, Sasserine is still a city of rogues and freedom, led by the Sea Lord and Captain’s Council. However, the mystic practice of vodun is widespread throughout the city, giving it a reputation as a backwater in the modern world. Nearly every Sasserinian can show you their grigri, a talisman to ward off evil, and well they can. For evil lurks in the shadows between the buildings, beneath the city, and in the jungle. Tales of the mighty Red King, an unliving god of the vampire courts to the south are whispered among the Olman slaves. Pirates scourge the seas between our fair city and northern Oerik. Foul cultists call upon beings from the darkness between the stars. Progress and tradition vie with each other for the zeitgeist. One thing has not changed. Sasserine needs heroes. Will you answer the call?